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项目描述

Convex 3D is a convertor, extractor, and viewer for such popular 3D formats as 3DS, Wavefront OBJ, and Lightwave 3D. It is written in C++ and uses a modular design. The package includes a standalone conversion tool (console) and GUI application (Qt and OpenGL are required) for viewing and more. It is not meant to be a modeler, but it can be a powerful tool to hack into 3D files made by 3rd party modelers.

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-02-26 04:38
0.7

很多的API被重写。阿,多面通用多边形对象增加。光线重写,这一点,地点,类型和方向增加了。几何数据包含如点,线列表原始类型和多边形(作为分组优化)。所有现场相关物品的容器和示范迁往场景。表面指数在共享列表中的所有基本类型,而不是为每个单独的多边形(作为原料渲染优化)。更多小功能是内嵌的速度。更多文件记载的使用Doxygen。
标签: Major feature enhancements
Lots of the API was rewritten. A generic
multi-sided Polygon object was added. Light was
rewritten, and the point, spot, and directional
types were added. Geometry stores contain a list
primitive of types such as points, lines, and
polygons (as an optimization for grouping). All
scene-related items from Container and Model were
moved to Scene. The surface index is shared by all
primitives in list, instead of being separate for
every polygon (as an optimization for material
rendering). More tiny functions were inlined for
speed. More files are documented with Doxygen.

2004-01-29 01:16
0.6

标签: Major feature enhancements

2004-01-11 08:22
0.5.0

2003-12-19 07:14
0.3pre1

此版本移动到一个更加模块化的框架。它包括一个控制台文件转换工具,GUI应用程序,有些人反对API的变化,一个SIGSEGV信号处理,修改构建系统,并为后期处理和渲染单元。glview配置对话框是到convex3q合并。 GLRenderer有8例默认lightsources未取得的数据。
标签: Initial freshmeat announcement
This release moves to a more modular framework. It
includes a console file conversion tool, a GUI
application, some object API changes, a SIGSEGV
handler, a modified build system, and configuration
dialogs for the PostProcess and Rendering modules.
glview was merged into convex3q. GLRenderer has 8
default lightsources for cases where none is available.

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