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项目描述

Normal/Displacement Map Generator allows you to create normal maps for the use in game applications or 3D editors like Blender3D. It supports the generation of geometry normal maps (from hi-res meshes), displacement maps, and merging detail maps.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2006-12-22 23:09
1.5

此版本增加了对使用先进的高清晰度网压痕改善产生正常的地图支持。由于这一点,。暗淡的格式改变。旧。暗淡的文件不兼容的新版本。阿在生成过程中导致错误扫描线进行处理两次正常分辨率低的地图,在混乱像素或死循环导致巨大的正常地图,已得到修复。热重分析的支持已被替换同巴新的支持。支持已被添加了紫外线的搅拌机脚本分裂。
标签: denormgen, Major feature enhancements
This release adds support for using edge creasing in the high resolution mesh to improve the generated normal maps. Due to this, the .dim format changed. Old .dim files are not compatible with the new version. A bug in the generation process that caused scan lines to be processed twice in low resolution normal maps, resulting in havoc pixels or dead loop in large normal maps, has been fixed. TGA support has been replaced with PNG support. Support has been added for UV splitting in the Blender script.

2006-05-26 23:48
1.4

此版本修正NVIDIA的系统崩溃的编制问题,由于在ATI系统的着色引擎,增加了一个窗口预览纹理生成纹理贴图与渲染紫外线支持网格,并更改搅拌机脚本与搅拌器2.41以下2.41(版本不再支持这个脚本)。
标签: denormgen, Minor feature enhancements
This release fixes compilation problems on nvidia systems and crashes
due to the shader engine on ati systems, adds a texture window to preview
generated texture maps with support for rendering uv-meshes, and changes
the blender script to work with blender 2.41 (versions below 2.41 are no
longer supported by this script).

2006-01-15 21:59
1.3

标签: denormgen, Initial freshmeat announcement

Project Resources