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项目描述

SDLmm is a C++ glue library for SDL, or the Simple DirectMedia Layer, which is a generic
API that provides low level access to audio, keyboard, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to
the C API while taking advantage of native C++ features like object orientation. It also
aims to be as platform independent as possible.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-08-15 06:07
0.1.8

Win32的Visual C + + 6.0建立档案,新SPoint阶级和阶级色彩,一些SDLmm计时器功能,重写面类(使用SDL的引用计数等),新BaseSurface::SetPixel功能,一类新的像素格式(移动像素相关的职能从BaseSurface的像素格式),对于某些问题,在SRect类,实用的新功能,新的经营者断言获得的每一个角落SPoint,以及其他小修正和补充。
标签: Major feature enhancements
Win32 Visual C++ 6.0 build files, new SPoint class and Color classes, some SDLmm timer functionality, rewritten surface classes (use SDL reference counting, etc.), new BaseSurface::SetPixel functions, a new PixelFormat class (moving pixel-related functions from BaseSurface to PixelFormat), assertions for certain problems, new utility operators in the SRect class, new functions to get the SPoint of each of the corners, and other minor fixes and additions.

2001-04-26 03:54
0.1.5

标签: Initial freshmeat announcement

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