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项目描述

MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2012-01-23 11:01
0.70

此版本的主要重点是可用性,和它包括有大量的工作工具。Panda3D 支持现在是达标与动画、 地形纹理展开和 skydomes。作者是最兴奋的事情之一是 Windows 开发环境安装程序。这是很容易的安装程序,将快速设置任何 Windows 系统开发 MV3D。
标签: tools, Client, usability
The main focus of this release is usability, and it includes a large amount of work on tools. Panda3D support is now up to par with animation, terrain texture splatting, and skydomes. One of the things the authors are most excited about is the Windows development environment installer. This is an easy installer which will quickly set up any Windows system to develop MV3D.

2011-08-08 04:15
0.60

此版本侧重于对世界的可扩展性,包括支持分裂一个单跨多个服务器进程,具有自动负载均衡和冗余领域。地区现在可以连接在一起,使用网关建立规模有限的世界上唯一可用的硬件量。监督员群集管理工具进行了升级,以便更好地处理跨多个物理服务器上的许多进程。所有内容工具的相机控制已经统一。更好地为Panda3D客户的支持,以及增加了。
标签: beta scalability redundancy panda3d
This release focuses on scalability of worlds and includes support for splitting a single area across multiple server processes with automatic load balancing and redundancy. Areas can now be connected together using gateways to build worlds limited in size only by the amount of available hardware. The Overseer Cluster Management tool was upgraded in order to better handle many processes across multiple physical servers. Camera controls across all content tools have been unified. Better support for Panda3D clients was added as well.

2011-02-20 20:00
0.50

此版本增加了诸如对电脑(筹备)控制字符的路径调查制度和Panda3D渲染引擎支持几大特点。除了新功能,很多错误已得到修复。许多这些工具链,包括性能和修复。用户手册,增加一条,作为一个新的用户参考。
标签: navmesh, panda3d, Bugfixes, pathfinding
This release adds several major features such as a path-finding system for computer controlled characters (NPCs) and support for the Panda3D rendering engine. Besides new features, very many bugs have been fixed. Many of these include performance and tool chain fixes. A user manual was added as a reference to new users.

2010-10-24 18:11
0.44

一个全功能的内容和世界管道建设工具被添加在此版本。现在可以来填充,而无需使用命令行或从头开始写代码的游戏世界。此外,食人魔已更新到最新版本和集群管理工具增加了。
标签: tools, Pipeline, ogre
A fully functional content pipeline and world building toolset were added in this release. It is now possible to populate a game world from scratch without using the command line or writing code. Additionally, Ogre was updated to the latest version and a cluster management tool was added.

2010-06-19 14:35
0.42

在这个版本中,核心系统是用于建筑工具和内容创作准备。这包括重新设计的持久性机制和跨系统的图形用户界面布局。
标签: Alpha, Persistence, GUI
In this release, the core systems were made ready for tool building and content creation. This included a redesigned persistence mechanism and a cross system GUI layout.

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