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项目描述

SDPSL provides tools for discovering a RenderMan shader's arguments at
runtime in a render-engine neutral way, either with external,
per-shader XML metafiles, or by parsing a shader's source
directly. This significantly simplifies the development of
render-engine-neutral 3D graphics tools, by eliminating linking to
multiple, proprietary parsing libraries (such as libslcargs.a for
BMRT, libsloargs.a for PRMan, etc.) It also allows a shader author to
communicate a much richer set of data to modelling apps in a
standardized way. For example, a shader metafile can specify that a
string argument is intended for use as a texture; a modelling app can
use this information to adjust its UI accordingly.

系统要求

System requirement is not defined
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2001-11-22 00:25
0.3.0.0

这个版本有一个公共API重大的重新设计,现在使用了autoconf / automake生成系统。着色解析代码已被分开,图元文件生成代码。
标签: Major feature enhancements
This release has a major redesign of the public API, and is now using an autoconf / automake build system. The shader parsing code has been separated from the metafile generation code.

2001-01-30 15:13
0.1.2.0

配置和安装已得到改善。
The configuration and installation have been improved.

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